Showreel 2026Haunted Cuban manor

RaphaëlVentura

VFX and 3D artist. Environments, lighting and look development. Final year at HEAJ, Namur, Belgium.

Showreel 2026 Haunted Cuban manor
Reel 02

Haunted Cuban manor

Year
2026
Modeling
Blender
Textures
Substance Painter
Render
Unity HDRP
Grade
DaVinci Resolve

A colonial manor swallowed by the jungle, shot as a night film. The vegetation breaks the clean silhouettes and ties the ruin to the ground.

Clay pass
Final render
ClayRender
Reel 03

Bathroom, photoreal

Year
2025–2026
Render
Cycles, 512 samples
Tools
Blender

Matched to a real photograph. Move across the image to compare.

Reel 04

Mountain lake

Year
Feb 2026
Engine
Unreal Engine
Renders
Path tracing, real time
Role
Environment, lighting, grade

Two renders of one scene: path tracing with a greener look, real time with a golden-hour grade. The animated shot is real time.

Reel 05

Lighthouse in a storm

Year
Feb 2026
Modeling
Blender
Textures
Substance Painter
Render
Unity

One shot, one light source. Graded to black and white so the beam carries the whole frame.

Reel 06

Live-action integration

Year
2026
Tracking
Blender
Scene
Blender
Animation
Maya
Compositing
Fusion
Hologram, grade
DaVinci Resolve

A small robot added to real footage: camera tracked and scene rebuilt in Blender, animated in Maya, composited in Fusion. Keep scrolling for the breakdown.

Sound off
Reel 07

Black hole

Year
Jan 2026
Tools
After Effects, DaVinci Resolve
Type
VFX shot

A ship drifts past the event horizon. Built and graded as a single continuous shot.

Black hole

After Effects, DaVinci Resolve
Reel 08

Hard-surface robot

Year
2025–2026
Tools
Blender
Role
Modeling, rigging

From a sphere to a walking droid. Hard-surface modeling, then a rig built to show it moving.

Sound off
Reel 09

Houdini FX

Year
2026
Tools
Houdini
Work
Destruction, particles, fracture

Simulation studies: a cabin torn apart, a particle burst and a procedural brick wall breaking up.

Houdini FX

Houdini, 2026
Reel 10

Alpine cabin

Year
2025–2026
Role
Concept to final

From a value sketch to a backlit valley at 8K.

Reel 11

Façade study

Year
2025–2026
Pass
Clay
Tools
Blender

A narrow townhouse modeled in detail and read in clay only, to judge the forms without materials.

Before VFX

Motion design in After Effects from my first years. Everything plays at once; click one to hear it.

01Opening title sequenceJun 2024
02CosmonautFeb 2024
03Invicta, now watching2024
04Invicta, next2024
05Invicta, to break2024
06Invicta, back from break2024

Graphic design

Posters, broadcast identity, packaging and web, before the switch to 3D.

Identity

One RV, five ways of making it: render, vector, motion, print and script. Designed and animated for this portfolio.

Let'stalk

Environment, lighting and look development. Namur, Belgium.