Showreel 2026Haunted Cuban manor
RaphaëlVentura
VFX and 3D artist. Environments, lighting and look development. Final year at HEAJ, Namur, Belgium.
Reel 02
Haunted Cuban manor
- Year
- 2026
- Modeling
- Blender
- Textures
- Substance Painter
- Render
- Unity HDRP
- Grade
- DaVinci Resolve
A colonial manor swallowed by the jungle, shot as a night film. The vegetation breaks the clean silhouettes and ties the ruin to the ground.

Reel 03
Bathroom, photoreal
- Year
- 2025–2026
- Render
- Cycles, 512 samples
- Tools
- Blender
Matched to a real photograph. Move across the image to compare.
Reel 04
Mountain lake
- Year
- Feb 2026
- Engine
- Unreal Engine
- Renders
- Path tracing, real time
- Role
- Environment, lighting, grade
Two renders of one scene: path tracing with a greener look, real time with a golden-hour grade. The animated shot is real time.
Reel 05
Lighthouse in a storm
- Year
- Feb 2026
- Modeling
- Blender
- Textures
- Substance Painter
- Render
- Unity
One shot, one light source. Graded to black and white so the beam carries the whole frame.
Reel 06
Live-action integration
- Year
- 2026
- Tracking
- Blender
- Scene
- Blender
- Animation
- Maya
- Compositing
- Fusion
- Hologram, grade
- DaVinci Resolve
A small robot added to real footage: camera tracked and scene rebuilt in Blender, animated in Maya, composited in Fusion. Keep scrolling for the breakdown.
Sound off
Reel 07
Black hole
- Year
- Jan 2026
- Tools
- After Effects, DaVinci Resolve
- Type
- VFX shot
A ship drifts past the event horizon. Built and graded as a single continuous shot.
Black hole
After Effects, DaVinci Resolve
Reel 08
Hard-surface robot
- Year
- 2025–2026
- Tools
- Blender
- Role
- Modeling, rigging
From a sphere to a walking droid. Hard-surface modeling, then a rig built to show it moving.
Sound off
Reel 09
Houdini FX
- Year
- 2026
- Tools
- Houdini
- Work
- Destruction, particles, fracture
Simulation studies: a cabin torn apart, a particle burst and a procedural brick wall breaking up.
Houdini FX
Houdini, 2026
Reel 10
Alpine cabin
- Year
- 2025–2026
- Role
- Concept to final
From a value sketch to a backlit valley at 8K.
Reel 11
Façade study
- Year
- 2025–2026
- Pass
- Clay
- Tools
- Blender
A narrow townhouse modeled in detail and read in clay only, to judge the forms without materials.
Before VFX
Motion design in After Effects from my first years. Everything plays at once; click one to hear it.
Graphic design
Posters, broadcast identity, packaging and web, before the switch to 3D.
Identity
One RV, five ways of making it: render, vector, motion, print and script. Designed and animated for this portfolio.
Let'stalk
Environment, lighting and look development. Namur, Belgium.